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But you will see things like altered tech trees and new starting positions.
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Naturally, factions are being slightly reworked to fit the new campaign, though these won't be the massive overhauls we've seen previously, like the big Greenskin update that dramatically changed Warhammer 2's orks, introduced new lords and added them to the Vortex campaign. Ultimately they'll mostly be pointing you towards specific settlements and tasking you with wiping out another faction, but they'll make more narrative sense. For the short ones, you'll have objectives specific to your legendary lord, while the long ones will be racial victory conditions. There will still be short and long variants, but they'll be more thematically appropriate for the faction you're controlling. Victory conditions are also being tweaked. Here's the Immortal Empires map with all the starting locations that have been announced so far.
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