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Play spy fox hold the mustard
Play spy fox hold the mustard






play spy fox hold the mustard play spy fox hold the mustard play spy fox hold the mustard play spy fox hold the mustard

The problem is that the only way for him to get there is to click on the lever while he's in his regular position, which triggers a different piece of dialogue and prevents both lines from being triggered again. This line is programmed to play if Fox is standing next to the lever the first time the player clicks on it. Hovering over it in the inventory yields a description: It's marked as a usable item and has its own cursors for that purpose, but only gives default "can't do that" messages no matter what it's used on. This odd slip of paper, internally named "inv-spyjail", appears alongside the other items in the Item Select debug room. there's a complete sprite set for an armored version of the spy ship! Who knows what it was supposed to do. Of course, Happy Fun Sub doesn't have any powerups, but apparently some were planned. It's possible they were intended to be "how to play" screens showing the enemies and powerups. These two images come right after the Happy Fun Sub title and high score backgrounds. Happy Fun Sub seems to have suffered some quite significant content cutting. This sketch of the tram entrance is actually the background for the tram rooms, which internally are a single room that's covered up with different background graphics. Sketch of the background for the boating scenes. Talking animation associated with the above. (Source: ScummVM Wiki ( 1, 2)) Unused Graphics Cantina GraphicĪn unused closeup of Johnny considering whether to trade his music to Fox. Clicking on an item places it in the inventory. Clicking a room warps Fox to it.Īccessed with I. This allows the current game path to be modified.Īccessed with G. To enable them, add either TransBigCheater=M or WhosABigCheater=I to the configuration file (the last letter is case-insensitive, so "m" or "i" respectively will also work).Īccessed by pressing the C key. This debug feature also returns in Pajama Sam 2: Thunder and Lightning Aren't So Frightening.Īnother mainstay of Humongous games, there are several debug rooms that allow control over most aspects of the game. Likely enabled for testing that the developers forgot to remove. Regardless of debug mode configuration, pressing < (Shift+,) jumps back to the previous room from where you exited from, and also fast mode can be enabled by double-pressing the key in the starting area. The easiest way to view it is to run the game in ScummVM and set the debug level to 0 or greater. The game has debug console output for all sorts of bits and bobs.








Play spy fox hold the mustard